As I look back on the past 8 weeks I have come to see how easy it is to implement technology into any lesson plan. As an Industrial Technology teacher I am able to teach both a hands on traditional woodworking class and a very technological computer module based class. What I was failing to see is how easy it is to integrate technology into my hands on traditional classes. This class has made using technology readily obtainable for all of my classes.
The GAME plan that I developed for my 7th grade Industrial Technology class incorporate both hands on with technology. Even though I have taught this lesson plan to my 7th graders, I have not been able to incorporate the new GAME plan due to the summer break. I do feel that when I introduce this new GAME plan the students will be able to put more of themselves into the project than they have before. The entire GAME plan focus is to augment the learning experience with student engagement by using technology, so by adding technology to the bridge building experience the students are able to put more of themselves into their project than they have been before.
As the student I have come away with a better understanding of the importance of including more technology in my lesson plans. I have also learned that it is not always better to keep the old school hands on classes separate from the new school technology, in fact these two areas go very well hand in hand. Actually they compliment each other and can provide the student in the class a different way to show what they have learned. As the teacher it is now my job to take what I have learned and to incorporate the GAME plan into the curriculum.
At this point any immediate adjustments to my instructional practice primarily focuses on integrating technology into all of my classes, paying very close attention to my 7th grade class where I will be introducing my GAME plan. I will also be focusing more on technology for personal reasons. Technology is a rapidly changing field and it is my responsibility to stay up to date on the changes that can affect my classroom. As a member of ITEEA (International Technology and Engineering Educators Association) I receive monthly articles that keep me abreast of what is going on in my field today.
Sunday, August 22, 2010
Wednesday, August 11, 2010
Using the GAME Plan Process with Students
Using the GAME Plan process with students
I have definitely developed a GAME Plan, but I have not had the opportunity to implement, monitor or evaluate it due to the fact that school does not start until August 16th. This GAME Plan will be implemented into my 7th grade Industrial Technology class during the second grading period, with each grading period lasting 6 weeks. With that being said…
How can my GAME plan process help my students meet the National Education Standards for Students (NETS-S)? As I went back to the International Society for Technology in Education (ISTE) website, I took two screen shots, one of the student standards and the other of the teacher standards and put them side-by-side. The first question asks how they are inter-related, and the best way I can explain this is as the classroom teacher, I first have to become familiar with my standards and implement them as I see fit into my classroom. From there, the student standards fall under the teacher standards, for example:
(Both the NETS-T and NEST-S information was retrieved from http://www.iste.org/)
The NETS-T states: Facilitate and Inspire Student Learning and Creativity. Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
The NETS-S states: Creativity and Innovation. Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
In order to have one, you must have the other. Students will not be able to demonstrate creative thinking skills if the instructor has not provided them their knowledge of the subject matter that would help facilitate these experiences. Each of the standards for teachers has a direct relation with the standards for students. The only way our students are going to be able to demonstrate these standards, is if we, the teachers, use these standards in our everyday teaching.
My GAME plan process incorporates all of the National Education Standards for Students and for my students to become proficient in these areas, they need to see them being modeled by me, their teacher.
I have definitely developed a GAME Plan, but I have not had the opportunity to implement, monitor or evaluate it due to the fact that school does not start until August 16th. This GAME Plan will be implemented into my 7th grade Industrial Technology class during the second grading period, with each grading period lasting 6 weeks. With that being said…
How can my GAME plan process help my students meet the National Education Standards for Students (NETS-S)? As I went back to the International Society for Technology in Education (ISTE) website, I took two screen shots, one of the student standards and the other of the teacher standards and put them side-by-side. The first question asks how they are inter-related, and the best way I can explain this is as the classroom teacher, I first have to become familiar with my standards and implement them as I see fit into my classroom. From there, the student standards fall under the teacher standards, for example:
(Both the NETS-T and NEST-S information was retrieved from http://www.iste.org/)
The NETS-T states: Facilitate and Inspire Student Learning and Creativity. Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
The NETS-S states: Creativity and Innovation. Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
In order to have one, you must have the other. Students will not be able to demonstrate creative thinking skills if the instructor has not provided them their knowledge of the subject matter that would help facilitate these experiences. Each of the standards for teachers has a direct relation with the standards for students. The only way our students are going to be able to demonstrate these standards, is if we, the teachers, use these standards in our everyday teaching.
My GAME plan process incorporates all of the National Education Standards for Students and for my students to become proficient in these areas, they need to see them being modeled by me, their teacher.
Wednesday, August 4, 2010
Revising your GAME plan
As I continue with my Walden courses, the amount of technology that I am able to bring to my students is quite over whelming. With that said, it is also very rewarding to know that my students will be on the edge of the forefront of technology. As I learn to use increasingly different types of technology, the more my students will be able to use in order to demonstrate what they have learned. I really liked what Vicki Davis said about blogging in our course DVD this week, “blogging is important because they can communicate with each other even thought they are not sitting next to each other or even in the same school, city or country” (Laureate, 2009). At this point, I am not really working towards any goals because school is in session, but I want to complete this GAME plan so that I can use it with my seventh grade students.
Based on the NETS-T I really do not have any new learning goals. Some standards that I implement into my classroom are already apart of my Hi-Tech classroom; I am just going to be adding them to my seventh grade class, which will be using more technology as opposed to last year.
Learning approaches that I would like to try this year will definitely to set up some type of social networking for my classroom. I want my students to learn how to reach out to other students who are not necessarily in the same building or even the same state. The world is at their fingertips, we just need to show them how to get there.
References
Laureate Education, Inc. (Executive Producer). (2009). Program Ten. Spotlight on Technology: Social Networking and Online Collaboration, Part 1 [Motion Picture]. Integrating Technology Across the Content Areas. Baltimore: Author.
Based on the NETS-T I really do not have any new learning goals. Some standards that I implement into my classroom are already apart of my Hi-Tech classroom; I am just going to be adding them to my seventh grade class, which will be using more technology as opposed to last year.
Learning approaches that I would like to try this year will definitely to set up some type of social networking for my classroom. I want my students to learn how to reach out to other students who are not necessarily in the same building or even the same state. The world is at their fingertips, we just need to show them how to get there.
References
Laureate Education, Inc. (Executive Producer). (2009). Program Ten. Spotlight on Technology: Social Networking and Online Collaboration, Part 1 [Motion Picture]. Integrating Technology Across the Content Areas. Baltimore: Author.
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